DriverDojo
Driver Dojo › Roadmap

Roadmap

Where Driver Dojo is going. What is already built, what is being worked on now, and what we would like to get to next. No dates are promised. What has already shipped, with dates, is on the changelog.

Try the live demo Open Driver Dojo

Beyond F1

Driver Dojo started as an F1 tool. It isn't going to stay one.

Our telemetry bridge already reads Le Mans Ultimate live, end to end, and we've pulled clean multi lap runs out of it. ACC is on the same road, a step behind.

The engine underneath doesn't care what you're driving. A corner is a corner, and understeer on entry is understeer on entry, so everything it knows about finding your time in an F1 car carries across to a GT3 or a hypercar. Endurance changes the questions it has to answer: long stints, driver changes, fuel and tyres over hours instead of laps.

Why a downloadable app

Those games don't broadcast telemetry over your network the way F1 does. They hand it to a program running on the same PC, and a website can't listen to that. So there's a downloadable Driver Dojo coming for PC.

One bridge covers all of them, and it opens up two things a browser can't do: an in-game overlay, so your data is on screen while you drive instead of alt-tabbed away, and an engineer that reaches you fast enough to still be useful mid corner.

The web app isn't going anywhere. Console stays, the demo stays, and your data still syncs so you can pull it up on your phone. The PC version is an upgrade, not a replacement.

Working on now

Future ideas

Where we'd like to take it next.

Tell us which of these you want first — it genuinely changes the order. This page is reviewed roughly every three months against what actually got built.