Where Driver Dojo is going. What is already built, what is being worked on now, and what we
would like to get to next. No dates are promised. What has already shipped, with dates, is on
the changelog.
Driver Dojo started as an F1 tool. It isn't going to stay one.
Our telemetry bridge already reads Le Mans Ultimate live, end to end, and we've pulled clean
multi lap runs out of it. ACC is on the same road, a step behind.
The engine underneath doesn't care what you're driving. A corner is a corner, and understeer
on entry is understeer on entry, so everything it knows about finding your time in an F1 car
carries across to a GT3 or a hypercar. Endurance changes the questions it has to answer: long
stints, driver changes, fuel and tyres over hours instead of laps.
Why a downloadable app
Those games don't broadcast telemetry over your network the way F1 does. They hand it to a
program running on the same PC, and a website can't listen to that. So there's a downloadable
Driver Dojo coming for PC.
One bridge covers all of them, and it opens up two things a browser can't do: an in-game
overlay, so your data is on screen while you drive instead of alt-tabbed away, and an engineer
that reaches you fast enough to still be useful mid corner.
The web app isn't going anywhere. Console stays, the demo stays, and your data still syncs so
you can pull it up on your phone. The PC version is an upgrade, not a replacement.
Working on now
Setups built from real drivers. Each track's baseline is moving from a
starting guess to what actually works out there, drawn from the laps people have already put
in. The more people drive it, the better it gets for everyone.
An engine that learns from what worked. Apply a recommendation and it
measures what happened next, so the advice sharpens from real outcomes instead of staying a
fixed set of rules.
A voice that says the right thing at the right time. Making the calls land
better, and making sure it speaks up about the things you'd actually want called.
Goal modes that genuinely differ. Pace, balanced and tyre life reaching for
different levers rather than the same advice turned up and down.
Energy and active aero as setup levers. It reads them today. Next it uses
them when it builds you a setup.
A sharper tyre wear model, rebuilt on real stint data.
A redesign of Coaching and Race Strategy. Both screens rebuilt around how
you actually read them mid session.
Future ideas
Where we'd like to take it next.
Pick up where you left off. Open a track and see where you were quick last
time and which corners cost you.
Progress over time. Whether you're actually getting faster at a track, and
where.
Setups with receipts. Share a setup with the measured proof it worked
attached, instead of a claim that it's fast.
Laps where you got held up, ignored, so traffic stops skewing your
reference laps.
Advice pitched at your level, so an expert doesn't get beginner tips and a
newer driver doesn't get buried.
Weather and crossover calls. When it's about to rain, and when to change
tyres.
ERS and DRS strategy. Where to spend energy and where to save it, across a
lap and across a race.
A replay scrubber on lap compare, to scrub through and watch both cars move
along their lines.
Ask your engineer a question out loud, instead of only being told things.
League and team features, for running a league rather than one driver.
Tell us which of these you want first — it genuinely changes the order.
This page is reviewed roughly every three months against what actually got built.