Driver Dojo is in active development. This is what has shipped, newest first. You can see the
full feature set on the features page, and what is coming next on
the roadmap.
What all of this is building: Driver Dojo reads the telemetry from your own laps and returns
the exact setup change to make, with the actual value to dial in — not "try more rear wing".
It separates the corners where you are losing time because of the car from the ones where you
are losing it because of how you are driving, and it measures what happened after you applied
a change, so the advice gets better with use.
The reference data underneath it is measured, not authored: per-track corner references are
promoted only when several different drivers' telemetry independently agrees on them, which
today covers 92.9% of corners across 24 of 25 circuits.
September 2026
Your own laps are now the yardstick. Once you have five laps at a track, every
corner is measured against your own best through it, not against anyone else's. Other drivers' data
only steps in as a fallback while yours is still thin. In practice every corner gets a setup
recommendation, each with a confidence label so you know how much weight to put on it, and where
technique looks like the bigger factor it says so, so you can tell which fixes are the car and which
are you. If you are newer to this, this is the change that matters most.
(5 September)
The engineer voice has controls now. A volume slider in Settings (0 to 100%,
applied to the clips and to the spoken fallback), the voice toggle and volume on the phone settings
sheet, and when the voice is off a banner offers to turn it on and unlock audio in one tap, or snooze
the offer for 30 days on that device. An explicit "off" is never re-offered.
(13 September)
MadRing is calibrated from real laps. The F1 26 flagship circuit had been the one
track on hand-placed corners. 18 of its 22 corners are now signal-derived from recorded telemetry (12
and 9 drivers behind the two latest), which puts 24 of 25 tracks at 86% coverage or better and 97% of
all corners on measured apexes. (12 and 13 September)
Coaching starts on lap 2 at calibrated corners. Where a corner's apex is measured
rather than hand-placed, the coach no longer waits for you to set a personal best before it speaks.
(13 September)
The demo ends with the door open. The last step of the tour now offers "Set up
my game, no account needed" as the primary action, with Discord sign-in beside it, so a new driver
can go straight to the game settings without creating anything first.
(13 September)
Sessions stay yours in a shared lobby. Two drivers recording from the same online
lobby are now split into their own sessions from the first packet, and the engineer voice speaks only
in the tab that is watching the live session. The post-stint questions also submit cleanly under load.
(12 to 14 September)
August 2026
The engineer tells you why, not just what. Coaching calls stopped
being generic. A corner where you are traction-limited on exit no longer hears "get on the gas
sooner", a long braking zone no longer hears "carry more speed", and a spin now gets a diagnosis
instead of silence. Wheelspin is only called when wheelspin was actually measured, and a late apex
is named as a late apex rather than blamed on the throttle. Spin and brake-release calls went live
with clips for every corner, the coach stays quiet while the AI is driving your car, and voice now
works properly on iPad. (1 to 23 August)
A qualifying spotter beta. On a qualifying out-lap
the engineer warns you when a rival on a flying lap is genuinely closing, so you can move before
you compromise their lap or your own. It only speaks when the car behind is measurably catching
you and you are not on a push lap yourself. (7 August)
Wear advice now points at the right axle. Drivers with front-tyre wear were
being told to change the rears. Wear is now read across the whole session but qualified by the
stint it actually appeared in, and the card tells you which stint that was and whether your latest
one was part of it — so you can tell a stale finding from a live one. When one setup change
addresses more than one problem the card now says so, instead of silently dropping the tyre-wear
half behind a handling headline. (15 August)
Race strategy charts show the whole race, at the right tyre rate. Two things
were wrong at once. The lap-by-lap charts stopped updating four laps into a race and silently
stayed there for its entire length — a four-lap plot just looks like a four-lap plot. And the tyre
wear chart drew every stint at a single degradation rate, the rate for whichever compound you
happened to be on, while presenting it as your data: on a hard-medium-hard race the medium stint
was drawn at your hard-tyre rate. Both are fixed, and the chart now uses the per-compound rates the
strategy engine had been calculating all along. (23 August)
Rival cars show their real colours. Every car on the live track map had been
rendering as a grey dot for F1 26 drivers, because the game numbers its 2026 teams differently and
nothing matched. The map now reads each car's livery straight from the game instead of a lookup
table, so it cannot break again the next time the teams are renumbered. F1 26's full 24-car grid is
also read properly now — the last two cars were being skipped entirely.
(18 and 23 August)
F1 26 reference setups now cover 25 tracks. Derived from real F1 26 telemetry
rather than falling back to the F1 25 car — up from three tracks at the start of July. This is the
reference your recommendations are measured against, so it decides how good the advice can be.
(23 August)
A page for every circuit. Twenty-four per-track pages built from real
telemetry already in the app — corner-by-corner insight for each venue, plus a hub linking them.
(23 August)
Your session keeps recording through things that used to interrupt it.
Changing the UDP port mid-session no longer strands the session, two drivers behind one
connection no longer write into each other's data, and a signed-in session that expires
mid-race now tells you to sign in again instead of silently going quiet.
(1 to 18 August)
July 2026
The engine now separates entry, mid-corner and exit. Instead of one balance
verdict for a whole session — "you understeer" — the analysis is measured per phase of each corner,
against your own laps from that session. A car that pushes wide on turn-in but rotates fine at the
apex is a different problem from one that will not rotate at all, and the recommendations tell
those apart. (18 July)
The app knows when you are running assists. ABS flattens brake-lockup
telemetry to almost nothing, which used to make an assisted lap look flawless — and could produce
brake-bias advice, or a "locking the fronts" radio call, from what was really just noise. Sessions
now carry an assist chip showing ABS and traction control, and every surface that reads lockups —
recommendations, dashboards, the voice coach — knows to stay quiet rather than invent a finding.
(18 July)
ERS deployment map for F1 26 beta. The Energy section
draws where you deploy and where you harvest straight onto the track map, from your own laps.
Alongside it sits a plan derived from those laps — the full-throttle stretches worth spending on,
the braking zones worth harvesting in, and how much energy you had against how much you used, so
you can see what you left on the table. One click saves it as an image. Built because a user asked
for it. (18 July)
Advice built from the setup you actually drove. A month-long accuracy pass
over the recommendation engine. The card could quote a setup you saved in the garage after the laps
finished, so its "from" values were wrong — on dry and wet running alike; it now resolves to the
setup your analysed laps really ran. Sessions that send no setup at all, normal in league and
online racing, say so instead of borrowing another game's baseline. Tyre-pressure changes are
stepped in real in-game clicks, so a recommended pressure is always a value you can actually
select. Fast corners stopped being reported as oversteer just because the understeer detection goes
blind above 170 km/h. A spin no longer dominates a whole stint's balance reading. And a session
that starts dry and turns wet is no longer run through the dry-weather engine.
(14 to 25 July)
Every comparison is scoped to you, your game and your session type. Several
places were measuring you against the wrong reference. The "off ideal pace" sector tip used a
static file with bad data in it. Lap compare could pick another driver's session — or your own from
a different F1 year — as the "before". On a shared race-engineer link the analysis was measured
against the viewer's personal best rather than the driver's, and with two people connected
at once your dashboard could show someone else's tyre wear. All of it now resolves to your own best
in the same game and session-type family, and where there is no fair reference the tip is withheld
rather than guessed. (19 to 25 July)
Race strategy fuel numbers corrected. The fuel-burn fallback assumed 2.3 kg a
lap — a generic figure well over half again too high for both F1 25 and F1 26, where measurement
across thousands of real lap pairs puts it nearer 1.45 and 1.26. That systematically over-fuelled
the recommended start fuel. Per-track fuel corrections were also keyed to the wrong track numbers,
so Monza and Baku silently got none. The lap-time projection now also states plainly that it does
not model the car getting faster as fuel burns off. (12 July)
The corner data behind the coaching became real. The claim that Driver Dojo's
per-track baselines are calibrated against real telemetry used to say "all 24 tracks". Measured
honestly, the number is 92.9% of corners signal-derived across 24 of 25 tracks — and that is what
the site says now. In the same stretch the corner-by-corner coaching stopped contradicting itself:
it had been going dark for F1 26 drivers at tracks like Jeddah and Bahrain, and where it did work
it disagreed with the other tabs, showing twelve corners on the map and fourteen on the heatmap.
Coaching, the track map, the heatmap and the voice coach now resolve the identical set of corners.
Seven circuits also gained genuine F1 26 reference setups instead of starting from the F1 25 car.
(12 to 25 July)
F1 26 telemetry made dependable, and a port of your own. The relay is the only
path that reliably carries F1 26's oversized packets, and a deploy during a quiet moment could kill
the tunnel unnoticed — the cause of a roughly two-day outage. It now spots a dropped tunnel
immediately and reconnects, the in-game warning stops pointing you at a relay that is down, and it
recommends the relay rather than the old Format 2025 downgrade that throws away F1 26's energy
data. If you are still sending telemetry direct, a dismissible prompt tells you to switch before
you lose a session to it. Separately, anyone can now claim a personal UDP port straight from
Settings rather than only inside the setup wizard — which had left drivers who closed that wizard
with no route to one at all. (13 to 18 July)
The live experience: a rebuilt GRID tab, and a live tab that stays in the present.
The rival board now fills the screen instead of leaving dead space around a half-empty table, with
rows that grow to the size of the lobby, a last-lap column and a tyre-age column per rival, and
tyre wear merged with surface temperature into one card per corner. The engineer board gained a
strategy panel reading undercut and overcut against the field from real tyre ages and gaps. On the
live tab, the track map now plots the other cars in the session, the Time Trial corner table holds
its numbers across a lap rollover and a pause rather than emptying every lap, and starting a new
session no longer inherits the last one's best lap and pit strategy — which is why the app could
tell you that you were on your best lap while you were in sector two.
(12 to 25 July)
June 2026
F1 26 support beta. Driver Dojo reads the F1 26
(2026 Season Pack) telemetry, including the new energy and active-aero data — the parser was
written against EA's published spec before the game shipped, so it worked on day one. An energy
analyzer and a new Energy section on the race tab show ERS harvest, deployment and battery. The
bigger problem took the rest of the month: F1 26's packets are too large for the normal connection
and most sessions were recording nothing at all. A dedicated telemetry relay now carries them, and
the app tells you in-game how to switch if your connection is dropping data.
(3 June, energy section 12 June, relay live 19 June)
The voice coach learns the race beta. Beyond per-lap
corner coaching, the engineer now calls the session itself: the race start, a safety car, a fresh
set of hards, a strong launch, an all-time best sector, a rain warning worked out from the
forecast, a nudge for one more run in qualifying, and a sign-off when you pull into the garage. He
stops offering technique when the car is damaged. Hundreds of new clips closed the gaps where he
used to fall back on a synthetic voice, and the busiest calls gained a second phrasing that
alternates, so a corner you keep getting coached on stops sounding like a tape loop.
(15 to 16 June)
The live tab, rebuilt. A new telemetry-centred board: a running delta against
your best measured at the car's actual position on track, sector times and lap status down the
left, live traces and speed-against-best through the middle, a session-adaptive right rail, a DRS
indicator, and on F1 26 an energy deploy and harvest strip. It ran opt-in for a week and became the
default for everyone after a full race weekend on real telemetry. Phones get a purpose-built glance
view rather than a squeezed desktop board — portrait leans on tyres, sector deltas and your inputs;
landscape on the delta and the track map. (15 to 29 June)
Race strategy rebuilt on real data. Lap times drop as fuel burns off, and that
was masking how much your tyres were actually degrading — on one real race stint the raw reading
understated degradation by about a quarter. Strategy now strips the fuel effect out before
measuring wear, and the degradation model itself was recalibrated against several hundred real race
stints, where it had been roughly twice as steep: it over-valued fresh tyres and pushed you into
stopping too often and too early. Three-stop plans are now offered on long, high-degradation races,
and the tyre-cliff warning gives you the actual number — which stint runs the rear to what
percentage — instead of a vague caution. (22 to 29 June)
Goal-aware setup recommendations. Pace, balanced and tyre-life modes now
genuinely change what you are advised to do, the reasoning behind each card goes deeper, and the
recommended values land on real in-game clicks. (10 to 11 June)
What the app can see got sharper. Front and rear brake lockups are now
detected in your telemetry and feed both the coaching and the recommendations. Understeer is
measured as how much rotation the car is missing against your own best lap, so the reference is
you and not a generic model. And the corner map itself got more honest: a corner's apex is only
promoted to "learned from telemetry" when several different drivers' data independently agrees on
where it is — 98 corners across 14 tracks cleared that bar this month.
(7 to 12 June)
Racing-line lap compare. Compare two laps as racing lines drawn on the track
map, coloured green where you gained time and red where you lost it, with a synced cursor and zoom.
(7 June)
An interactive demo you can try without the game. A full Silverstone session
built from real captured laps, so anyone can click through the live board, the corner coaching and
a genuine two-lap racing-line comparison before installing anything. New visitors land on it, with
a clear way out to setting up their own game. The features and changelog pages arrived alongside
it. (21 to 25 June)
May 2026
A private UDP port for every driver. If you and someone else connected from
behind the same home internet connection, the app had only your IP address to tell you apart — and
it couldn't. Everyone now gets their own UDP port. The setup wizard claims one for you, shows it
with a copy button and checks the game is actually reaching it before you leave; Settings shows it
too. Because each driver arrives on a different port, one person's laps can no longer be recorded
against someone else's account. (2 May)
Driver Dojo. The app was renamed to Driver Dojo, with the race-engineer share
view and per-player telemetry setup. Over the following week it got the look to match — a new logo
and wordmark, the cyan accent in place of the old red, a new typeface pairing, and tabular figures
so live telemetry numbers stop jittering as they update. By the end of the month the whole app —
every tab, every recommendation, every coaching note — was also running in Spanish, Italian, French
and German alongside English. (rename 2 May, languages 21 to 26 May)
F1 24 support. Added F1 24 alongside F1 25, so older saves and players are
covered. (17 May)
The GRID tab and the pit-wall engineer view. A live rival board arrived: every
car's last lap and sector times with the purple-sector holders, gap to the leader and to the car
ahead, pit stops, tyre compound and age, and later opponent tyre wear and ERS — with positions
animating as they change. On a wide screen it opens into a three-column pit wall: the full field on
the left, a real GPS track map, lap chart and race feed through the middle, and tyre, fuel, ERS and
pit-window cards down the right. There is a phone version of the same view. From mid-month it
stopped being locked to shared engineer links, so solo drivers in a race or qualifying session get
it too. (5 to 23 May)
The whole track, mapped — and honest about what it knows. Pre-built GPS
outlines for 21 of the 24 circuits mean the track map draws instantly for everyone, whether or not
you have laps there yet. Corner detection learned to find flat-out corners such as Eau Rouge from
the track's curvature rather than only from where drivers lift, and every corner now carries a
confidence rating — where one has not been verified the app says it is still learning instead of
coaching you off a guess. On top of that sits the mistake heatmap: a whole-track view with three
layers you switch between — time lost per corner across your non-best laps, exit speed against your
own best, and how consistent your braking points are — with a hot-corner list, a branded image
export, and a button that copies your worst three corners as plain text.
(3 to 17 May)
Recommendations that show their working — and fewer hoops to reach them. Setup
advice stopped being a list of numbers. Each recommendation now sits under the problem it addresses
— oversteer on exit, tyre wear — headed by a plain-English sentence about what was detected in your
data, then the specific corners the evidence came from with the apex-speed shortfall and time lost
at each, then the levers underneath. Estimated gain, its uncertainty range, confidence and
side-effect cost sit permanently on every card instead of in a hover tooltip a phone could never
reach. Getting there got easier too: the post-stint questionnaire is optional with a button
straight past it and is ten targeted questions rather than seventeen, advice unlocks from your
first lap if you have driven that track before, it is scoped to the stint you are actually on
rather than the whole session blended together, and laps you invalidated by running wide now feed
the analysis because their slip and braking data is real.
(4 to 30 May)
Voice coaching arrives beta. Switch it on in Settings
and the app starts talking to you. Setup recommendations can be spoken aloud from a library of
recorded engineer lines, and per-lap coaching landed with it: after each lap the engineer names
your worst corner and what it cost you, tells you when you have just set your fastest lap, and
waits for his own sentence to finish rather than talking over himself.
(31 May)
History on your phone, plus five phone-only views. A full session history tab
on mobile, joined by a corner heatmap, a setup-diff explainer, a tyre-cliff forecast, an AI corner
replay and a strategist view — and a proper phone header with a settings sheet to reach them from.
(5 to 16 May)
April 2026
The recommendation engine, rebuilt on physics. The old engine counted events —
so many oversteer moments, so many lockups — multiplied them by a weight and emitted a setup change
from a hardcoded table. It could not answer the question that actually matters: how many
milliseconds will this save me? The new engine measures the lap-time cost of each problem from your
telemetry, attributes that cost to the setup parameters that influence it, and ranks changes by the
time they are expected to gain. Your own best segments are the reference, not a generic model or
somebody else's lap. It also began telling you when a corner is technique-limited rather than
setup-limited — that the time is in your driving, not the car.
(26 to 30 April)
Recommendations that say what they're worth, and check whether they worked.
Every setup change carries an estimated time gain with an uncertainty range, a confidence figure
and the cost of its side effects, badged Major, Moderate or Minor. If your laps are too
inconsistent to read cleanly, the app says so rather than pretending otherwise. And once you apply
a change it compares your clean lap times before and after and records whether it actually helped —
discounting your own steady improvement, so a driver who is simply getting better doesn't read as a
string of successful setup changes. (26 April)
Read-only race-engineer links. Share a live link and a friend can be your race
engineer from anywhere, seeing your telemetry, recommendations, strategy and coaching without
connecting the game. The first phone-only analysis tabs landed at the same time.
(28 April)
The live race dashboard. A sim-wheel-inspired race view with a live track
mini-map, tyre readings in plain language — wear, tyre temperature and brake temperature per
corner, with a one-line summary such as "FL overheating, RR worn" — and battle cards for the car
ahead and the car behind either side of your position.
(26 to 27 April)
The foundation
Underneath all of the above, Driver Dojo reads live F1 telemetry over UDP, turns your own
laps into exact setup changes based on where you're actually losing time, coaches you corner
by corner, models race strategy and pit windows, stores your session history, and covers all 24
circuits. It has done all of this since the start, and it keeps getting better.
The features page has the full picture.
Want to see it?
The live demo runs the real app on a sample session, no game required.