The F1 25 car setup screen has 20 values you can change, in six groups: Aerodynamics,
Transmission, Suspension Geometry, Suspension, Brakes and Tyres. This guide explains each one:
what it does, what raising or lowering it changes, and what you give up in return. It also
covers the 2026 Season Pack ("F1 26"), which uses the same setup screen.
Every direction below is the one Driver Dojo's recommendation engine uses when it turns
your telemetry into setup changes. Where the engine treats a setting as fixed or the evidence
is thin, the guide says so.
Range is the span the app works within. The in-game slider may reach
slightly further on front wing, toe, rear camber, ride height and anti-roll bars.
Baseline spread is the low / median / high value across Driver Dojo's
reference setups for 24 F1 25 tracks (three goals each). It shows where setups sit, not a target.
Understeer: the front won't turn as much as you steer.
Oversteer: the rear slides and the car turns more than you asked.
Aerodynamics
Wings make downforce, which presses the tyres into the track and adds grip in corners. The
cost is drag, which lowers your top speed. The balance between front and rear wing decides
which end of the car grips harder.
Front Wing
Range 1–50 · one click = 1 · baseline spread 1 / 31 / 50
Raise it
More front grip and sharper turn-in, most of all in fast corners. It is the most
direct cure for understeer, and front tyres that stop scrubbing wide also slide less.
Lower it
Less drag, with the balance moving toward understeer.
Trade-off
Front bite against straight-line speed. The gap to the rear wing sets the balance.
Rear Wing
Range 0–50 · one click = 1 · baseline spread 3 / 24.5 / 50
Raise it
More rear grip: rear downforce dominates fast-corner stability, helps traction on
faster exits and steadies high-speed braking. A planted rear also slides less, which is
easier on the rear tyres.
Lower it
The rear wing is the biggest drag lever on the car, so this is where top speed comes
from. The slider goes down to 0.
Trade-off
Straight-line speed against rear stability.
Transmission
The differential decides how freely the two rear wheels can turn at different speeds. In
F1 25 both sliders are a lock percentage. A higher value is more
locked and a lower value is more open. The game's
own description of the differential says: "Advantages of a more open setup are less tyre
wear."
On-Throttle Diff
Range 10–100% · one click = 5% · baseline spread 10 / 85 / 100%
Raise it (more locked)
Both rear wheels are driven together, so the inside rear can't spin up on its own. It is
the main fix for wheelspin and snap oversteer out of slow and medium corners.
Lower it (more open)
The car turns more freely under power, which helps if it pushes wide on exit, and the
rear tyres wear less.
Trade-off
Exit traction against exit understeer and rear tyre wear. It changes between goals at
23 of Driver Dojo's 24 track baselines, more than any other value. At Bahrain, for example,
the Pace setup runs 70%, Balanced 65% and Tyre life 55%.
Off-Throttle Diff
Range 10–100% · one click = 5% · baseline spread 20 / 47.5 / 60%
Raise it (more locked)
A steadier car when you lift and turn in, with more understeer on entry.
Lower it (more open)
The rear rotates more freely as you lift off into the corner, which frees the front and
helps slow-corner entry. Too open and the rear gets nervous on entry.
Trade-off
Entry stability against entry rotation. If the car won't turn into slow corners, this
and the front wing are the first places to look.
Engine braking is not on the F1 25 setup screen. F1 24 had an engine braking
slider in this group. F1 25 still sends the value in its telemetry but removed the slider.
Suspension Geometry
Camber is how far the top of each tyre leans in. Toe is how far the tyres point in or out
when seen from above. Both change how the tyre meets the road and how it heats up.
Front Camber
Range −3.50° to −2.50° · one click = 0.1° · every baseline: −3.50°
More negative
More cornering grip, slightly less grip in a straight line under braking.
Less negative
A bigger contact patch under braking, so slightly less front lock-up, at the cost of
cornering grip.
Trade-off
Cornering against braking. The game warns that "excessive amounts of camber can
have a negative effect on tyre wear."
Rear Camber
Range −2.00° to −1.00° · one click = 0.1° · every baseline: −2.00°
More negative
More rotation in corners, less traction on exit.
Less negative
Better traction and a fuller contact patch through long, fast corners.
Trade-off
Rotation against traction.
Driver Dojo does not recommend camber changes. Its 24 baselines all run the
most negative camber at both ends, and nearly every quick driver does the same, so the app
leaves camber where it is.
Front Toe
Range 0.00°–0.20° (toe-out) · one click = 0.01° · baseline spread 0.00 / 0.00 / 0.02°
Raise it (more toe-out)
Sharper turn-in, with a little more drag and tyre scrub.
Lower it
Less drag and less scrub.
Trade-off
Turn-in response against straight-line speed. For turn-in, the engine uses it only
once the anti-roll bars are out of room.
Rear Toe
Range 0.10°–0.25° (toe-in) · one click = 0.01° · every baseline: 0.10°
Raise it (more toe-in)
A steadier rear, with more drag and more rear tyre scrub.
Lower it
Less drag and less scrub. Whether that measurably reduces rear wear in F1 25 is not
proven; the game's own setup text does not link toe to wear.
Trade-off
Rear stability against speed and rear wear.
Suspension
Springs control how much the car moves over bumps, kerbs and under braking. Anti-roll bars
control how much it leans in corners. Ride height sets how close the floor runs to the track.
The game's own text calls stiff springs "harsh on tyres" and says stiff anti-roll bars
put the tyres "under excessive loads".
Front Suspension
Range 1–41 · one click = 1 · baseline spread 2 / 40 / 41
Stiffer
Quicker response and a steadier platform for the aero, but rougher over bumps and kerbs.
Softer
The front tyres load up better as you turn in, which reduces understeer, especially in
slow corners. It also soaks up kerbs instead of passing the hit through the car.
Trade-off
Response against mechanical grip and kerb compliance.
Rear Suspension
Range 1–41 · one click = 1 · baseline spread 1 / 11.5 / 21
Stiffer
More rotation and less squat under braking, so a more predictable platform into the
brake zone. The cost is traction.
Softer
The rear wheels follow the surface better. This is a primary lever for traction out
of slow corners, and it calms the rear over kerbs.
Trade-off
Rotation and braking stability against exit traction.
Front Anti-Roll Bar
Range 1–21 · one click = 1 · baseline spread 1 / 9 / 20
Stiffer
Sharper reactions to steering, but less mechanical front grip, so more understeer.
Stiffening the front bar also moves grip rearward, which settles a loose rear.
Softer
More front mechanical grip in slow and medium corners. It spreads load across both front
tyres, which eases understeer scrub.
Trade-off
Responsiveness against front grip.
Rear Anti-Roll Bar
Range 1–21 · one click = 1 · baseline spread 7 / 15 / 21
Stiffer
More rotation in slow and medium corners and less tail movement under heavy braking,
with a risk of snap oversteer.
Softer
More rear mechanical grip, which calms exit oversteer. It spreads load across both
rear tyres, which eases rear scrub.
Trade-off
Rotation against rear grip. The two bars work as a pair: softening one end and
stiffening the other both move the balance the same way.
Front Ride Height
Range 15–35 · one click = 1 · baseline spread 20 / 21 / 25
Lower it
More front aero load in fast corners and less drag. If it goes too low, the floor
touches the track on the straights.
Raise it
Clears kerbs and bumps, and cuts nose-dive under heavy braking, which makes the brake
zone feel steadier.
Trade-off
Aero performance against clearance and braking stability.
Rear Ride Height
Range 40–60 · one click = 1 · baseline spread 40 / 45 / 55
What it does
Rear height compared with the front sets the car's rake, which shifts the aero
balance, not just the total downforce.
Lower it
Less drag for top speed, but the rake and balance change too.
Raise it
More kerb clearance. Driver Dojo also uses it as a fix for a rear that is unstable in
fast corners.
Trade-off
Speed against stability and clearance. Change it one click at a time.
Brakes
Brake Pressure
Range 80–100% · one click = 1% · baseline spread 94 / 100 / 100%
Raise it
Harder stopping for the same pedal input, and more chance of locking a wheel.
Lower it
Less chance of locking up and more pedal travel before the limit.
Trade-off
Stopping power against lock-up margin. Driver Dojo no longer recommends lowering brake
pressure. That advice did not hold up when the app tested it, so it fixes lock-ups with
brake bias instead.
Brake Bias
Range 50–70% front · one click = 1% · baseline spread 50 / 54 / 58%
Raise it (forward)
A steadier car on entry, more risk of locking the fronts. Moving it forward is the
standard fix for rear lock-ups.
Lower it (rearward)
Less braking load on the fronts, more risk of locking the rears. Moving it rearward is the
standard fix for front lock-ups.
Trade-off
Entry stability against rotation. You can also change brake bias and the differential
from the in-car menu while driving.
Tyres
Tyre Pressures (front left, front right, rear left, rear right)
Front 22.5–29.5 psi · rear 20.5–26.5 psi · one click = 0.1 psi · baseline spread front 22.5 / 28.5 / 29.5, rear 20.5 / 22.5 / 26.5
The F1 25 quirk
In F1 25, F1 24 and the 2026 Season Pack, pressure works the opposite way to real-world
racing and to older F1 game guides. Higher pressure runs the tyre cooler and gives
more grip. Lower pressure overheats it and cuts grip. The game itself says
"lower tyre pressure also contributes to higher tyre temperatures."
Raise it
Cooler tyres and more grip at that corner of the car. Raising the fronts adds front bite
against understeer, and raising the rears adds traction.
Lower it
Hotter tyres and less grip.
Trade-off
Grip and temperature against wear. Treat a pressure change made for tyre
life as an experiment and check the wear afterwards. Each tyre is set on its own, so you
can also even out a car that runs one side hotter.
F1 26 (2026 Season Pack) differences
"F1 26" here means EA SPORTS F1 25: 2026 Season Pack, the expansion for F1 25, not a
separate game. Its setup screen has the same sliders. Active aero is a driving mode, not a
setup value. What changes is the best values: the 2026
cars behave differently, so Driver Dojo keeps separate 2026 baselines. The track pages below
show F1 25 values.
How to choose a starting setup
Don't start from zero. Pick the reference setup for your track, then let your own laps
decide what to change. Each Driver Dojo track page lists a complete baseline in three
versions:
Pace: the lowest one-lap time, accepting more tyre wear.
Balanced: a compromise between pace and tyre wear.
From there, change one thing at a time and drive a few laps before the next change.
If you move three sliders at once, you can't tell which one helped.
How to find what your car needs
A baseline is the same for everyone. What your car needs depends on where you lose
time. Driver Dojo reads the game's own telemetry while you drive (tyre temperatures, wear,
wheelspin, lock-ups, corner speeds), asks how the car felt, and returns exact setup changes:
the value to set, not just a direction.
There is no single best setup. The right values depend on the track, on whether you want pace or tyre life, and on how you drive. Start from a track baseline, then adjust it based on where your own laps lose time.
How does the differential work in F1 25?
Both differential sliders are a lock percentage: higher is more locked, lower is more open. A more locked on-throttle diff gives more traction out of corners but more understeer on power and more rear tyre wear. A more open off-throttle diff lets the car rotate more as you lift into a corner.
Is higher or lower tyre pressure better in F1 25?
For grip, higher. In F1 25, F1 24 and the 2026 Season Pack, higher pressure runs the tyre cooler and gives more grip, the opposite of real-world racing. The effect on wear is less settled, so test any pressure change made for tyre life.
Is there an engine braking setting in F1 25?
No. F1 24 had an engine braking slider in the transmission group. F1 25 removed it from the setup screen, although the game still sends the value in its telemetry.
Does the F1 26 Season Pack change the setup screen?
No. The 2026 Season Pack for F1 25 has the same setup sliders, and active aero is not a setup value. The best values are different on the 2026 cars, so don't assume an F1 25 setup carries over.
What does brake bias do?
It sets how much of the braking force goes to the front wheels. Move it rearward to stop front lock-ups. Move it forward to stop rear lock-ups and steady the car on entry.
How do I fix understeer with setup in F1 25?
The main levers are more front wing, a more open off-throttle diff, a softer front anti-roll bar and softer front suspension. Which one works best depends on whether the understeer is in slow, medium or fast corners.
Should I change camber in F1 25?
Usually not. Driver Dojo's baselines run the most negative camber at both ends, as nearly every quick driver does, and the app does not recommend camber changes.
Ready to set up your own car?
Turn on the game's telemetry, drive a stint, and Driver Dojo returns exact setup changes based
on where you're actually losing time.